Dota2: Tiny

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Melee – Disabler – Nuker – Initiator – Durable

He came into the world a piece of stone. Origin Tiny – mystery of the truth which he can only guess. Now he is – a stone giant, but who he was before? Fragment heel golem? Fragments knocked gargoyles in the studio of the sculptor? Part of Prophetic face Gartosa? Profound curiosity drives him, and he travels the world tirelessly, trying to find their roots, their ancestry, their people. In his wanderings he becomes more and more massive. Forces that crush small stones, on the contrary, only just make Tiny stronger and stronger.

INDICATORS
attribute Value
The strength of the 24 + 3.00
Agility 9 + 0.90
Intelligence 14 + 1.60
Damage 37 – 43
0.26 protection
Movement speed of 285
Level 1 15 25
Health 606 1,404 2,354
Mana 182473941
Damage 61-67 103-109 153-159
Protection 0 2 6
Range coverage (day / night) 1800/800
Attack Range 128
Attack Speed N / A

ABILITY

Avalanche
Floods the area with stones, damaging ground enemy units and stunning them.
Mana cost 120/120/120 / 120Kuldaun: 17
ABILITY: direction to the point
Damage: MAGIC
Damage: 100/180/260/300
DISTANCE: 275/275/275/275
Stun duration: 1

Lifeless stone comes to life from the call of the stone giant.

Toss
Tiny enough random unit within a radius of 275, and then throws it in the specified target or rune. At the landing site causes damage. If the enemy has been thrown, it will receive 20% more damage it. Damage to units thrown ability Toss, grows like Tiny learns final capacity.
Mana cost 120/120/120 / 120Kuldaun: 9
ABILITY: Direction on units
Damage: MAGIC
DISTANCE: 275/275/275/275
RANGE: 1300
Damage: 75/150/225/300

Tiny enormous power allows him to throw up in the air, even the strongest warriors.

Craggy Exterior
Tiny protects against physical attacks. In this case, any enemies that attack Tiny within a radius of 300 to be stunned.
ABILITY: Passive
Damage: MAGIC
Damage: 25/35/45/55
Stun Chance: 10% / 15% / 20% / 25%
Stun duration: 1 / 1.25 / 1.5 / 1.75
ADVANCED. ARMOR: 2/3/4/5
Range: 300/300/300/300

Melee attack against the stone giants are highly inefficient.

Grow
Tiny gaining weight, increasing the cost of damage attack speed. Increases movement speed and damage the ability to cast Toss enemies. Improves with Aghanim’s Scepter.
ABILITY: Passive
Additional damage 50/100/150
DECREASE attack speed: 20/35/50
Movement speed: 20/40/60
BONUS TOSS: 35% / 50% / 65%
ADVANCED. Attack Range scepter: 107
DAMAGES neighboring targets with a scepter: 50%
ADVANCED. Damage to buildings with a scepter: 75%
ADVANCED. DAMAGES TOSS scepter: 50% / 65% / 80%

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