Melee – Durable – Pusher – Disabler – Initiator
How long has he lost his name? Desolate ruins his mind no longer know. He vaguely remembers armor, flags and surly relative riding nearby. He remembers the battle, where the pain and fear of death grip pulled him from the saddle. He remembers the horror when he and his brother had fallen into the abyss of the possessions of the dead god, doomed to eternal listening dirge and complete annihilation of. In the deep darkness of time left. Thought. Mind. But not hungry. Brother turned against brother, having just broken teeth and nails. And so it began: at first distant, barely audible note, then another, then another, inevitably and endlessly. This choir gradually grew into a solid wall of sound, devouring all other thoughts, until no more of these. Song requiem swallowed him, and he put his hands to the Dead God, to accept his fate. But it was not death. The dead god of war demanded. In the stomach of the great deep he learned his new mission: to spread dirge over the earth, raising the dead against the still-living creatures. His new name – Undying, the herald of the dead god. His new goal – to rise up, rise up and to fall again, as long as the song of death did not stop showering for a moment.
The strength of the 22 + 2.10
Agility 10 + 0.80
Intelligence 27 + 2.50
Damage 35 – 43
Movement speed of 310
Level 1 15 25
Health 568 1,127 1,906
Mana 351 806 1,391
Damage 57-65 86-94 127-135
Protecting 3 5 9
Range coverage (day / night) 1800/800
Attack Range 128
Attack Speed N / A
Undying saps the strength of enemy heroes in this area, inflicting damage and temporarily depriving them of power.
Mana cost: 70/90/110 / 130Kuldaun: 10/8/6/4
ABILITY: direction to the point
ABDUCTION OF POWER: 4
Forces living simply borrowed from the forces of the dead.
Redirects the flow of energy through the enemy and allied heroes, damaging them or healing, respectively. Damage and treatment depend on the number of creatures near the Undying. Each being counted as losing up to 25 units of health.
Mana cost: 50/75/100 / 125Kuldaun: 24/18/12/6
ABILITY: Direction on units
Damage / TREATMENT FOR BEING: 25
MAXIMUM PURPOSE: 5/10/15/20
Even allied heroes Undying feel despair at his presence.
Calls on the tombstone at the specified point. Periodically, he encourages zombies next to each enemy in a certain area around it. Zombies have the ability Deathlust, which slows down their goals with the attacks, as well as, if health goals falls below a certain level, the ability to increase attack speed and movement of zombies.
Mana cost 120/130/140 / 150Kuldaun: 60
ABILITY: direction to the point
INTERVAL APPEARANCE: 3
BORDER HEALTH ENHANCEMENT FOR ZOMBIES: 100/200/300/400
Derdzh appeals to fallen brothers and sends them to fight in the name of the dead king.
Undying turns into a horrifying flesh golem, radiating an aura of plague. This aura slows all enemies within 750 and increases the damage that they get, the closer the enemy to the Undying, the more damage and slowing. When the plague-infected creature dies, Undying is healed by the percentage of the maximum health of the victim. Improves with Aghanim’s Scepter.
Mana cost: 100/100 / 100Kuldaun: 75
MAXIMUM damage increase: 20% / 25% / 30%
MINIMUM damage increase 5% / 10% / 15%
Treatment dead heroes: 6%
Treatment for the dead creep: 2%
The maximum increase in damage over the scepter: 30% / 35% / 40%
MINIMUM Increases damage with a scepter: 15% / 20% / 25%
Treatment dead heroes with a scepter: 10%
Treatment for the dead creep scepter: 3%
Fresh flesh of the dead strengthens Derdzha plague.