Ranged – Carry – Initiator – Escape – Disabler
Storm Spirit – the power of nature in the most literal sense of the word. It is the energy of the wild wind and rain, clogged in the human body. And how this energy is irresistible, fervently and passionately! Their mere presence, he charges the energy of anyone as a good toastmaster. But it was not always so rosy: the beginning of life Storm Spirit was the tragedy. Many generations ago, on a plateau for whining mountains, the population of a village, good people suffering from hunger and drought. Normal Elementalist, whose name was Gromokeg, used a forbidden spell, begging for rain storm spirit. Furious daring mortal Raydzhin began to vent their fury on the ground in the form of floods and hurricanes. Gromokeg could not resist him – he was many times stronger than him, but Elementalist still found a way, using a deadly spell for him, locked in his spirit body. Since then, the essence of fervent and energetic Raydzhina Gromokega mixed in the same physical shell named Raydzhin Gromokeg – celestial, to wander the earth.
The strength of the 19 + 1.50
Agility 22 + 1.80
Intelligence 23 + 2.60
Damage 22 – 32
Movement speed of 290
Level 1 15 25
Health 511 910 1,575
Mana 299 772 1,370
Damage 45-55 81-91 127-137
Protection rating 5 September 14
Range coverage (day / night) 1800/800
Attack Range 480
Attack Speed 1100
Creates a copy of the energy Storm Spirit, who lives about 12 seconds and explodes when an enemy is nearby.
Mana cost: 70/80/90 / 100Kuldaun: 3.50
Both individual Raydzhina Gromokega very narcissistic and can not help but praise for their own copy.
Creates a funnel attracting enemies to the location of the Storm Spirit, at the same time slowing it down by 50% for 3 seconds.
Mana cost 100/110/120 / 130Kuldaun: 21/20/19/18
ABILITY: Direction on units
Operations against enemy BEINGS
Duration: 1 / 1.5 / 2 / 2.5
Violent and uncontrollable energy Raydzhina often draws others in a tense situation.
When using spells Storm Spirit accumulated electric charge that is released with the next attack, dealing damage to nearby enemies and slowing them down.
SLOWING OF MOVEMENT: 80%
Delay in the attack: 50
Duration: 0.6 / 0.6 / 0.6 / 0.6
Hop! Zip! Zap!
Storm Spirit turns into a charge, wandering around the battlefield until it reaches its goal or deplete their mana. Spell has an initial value of 15 + 7% of maximum mana. Then spent 12 + 0.75% of maximum mana per 100 units of movement. Damage also increases for every 100 units of movement.
Mana cost: 15/15/15/15
ABILITY: direction to the point
Mana movement unit: 0.7%
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