Melee – Disabler – Initiator – Carry – Durable
Admiral Kunkka powerful kladdskogo fleet sent to defend the island of his homeland, when the demons Cataracts decided to deal a decisive blow to the lands of men. Send years indecisive sabotage attacks and senseless large-scale attacks. Eventually fleet demons sent all his ships with their bloodthirsty commands to the Shivering Isles. In desperation, magicians fatalists Claddagh used their special ritual – thousands of ancient spirits were, in order to protect the fleet. But even this could hardly be called an advantage in the fight against the demons fleet. While the ship sank Kunkka one by one, the admiral was answerable to the enemy – flushing vessel ancient magic. However, in the midst of the battle between humans, demons and ghosts of the past something must have awakened the fourth power. Around the few ships in the entire air soared giant tsunami waves, and in the depths of the battle was Maelrun Schupaltseliky. His slimy limbs throwing ships in different directions, breaking kladdskie ships of vessel Cataracts. No one can say exactly what happened in the midst of a collision. Cataract with demonic screams pulled back into the void, abandoned by their inhabitants. Kunkka now admiral, whose fleet – the only ship that endlessly repeats the last seconds of his life. But whether survived the storm itself Kunkka, or on the battlefield goes only by his spirit? This does not even know Tidehunter – whoever and called Melruna in the depths of the battle.
The strength of the 24 + 3.00
Agility 14 + 1.30
Intelligence 18 + 1.50
Damage 26 – 36
Movement speed of 300
Level 1 15 25
Health 606 1,404 2,354
Damage 50-60 92-102 142-152
Protection of 2 5 9
Range coverage (day / night) 1800/800
Attack Range 128
Attack Speed N / A
After a short delay creates a powerful stream of water that throws enemies in the sky, stun them, and then deals damage and slows their movement.
Mana cost 120/120/120 / 120Kuldaun: 12
ABILITY: direction to the point
DURATION DECELERATION: 1/2/3/4
Stun duration: 1.53 / 1.53 / 1.53 / 1.53
DELAY: 1.6 / 1.6 / 1.6 / 1.6
Admiral is a powerful surge of water that rises to the surface directly from the center of the world.
Legendary sword Kunkka increases the damage the hero and has on several enemies in front of him with a single blow.
Additional damage: 15/30/45/60
Lost soul kladdskogo officer moved in the right sword Admiral called Tidebringer, giving him the power to destroy the demons of cataracts.
X Marks the Spot
Marks the location of friendly or enemy hero cross and after a few seconds or by pressing return it to this very place. An ally lasts twice as long.
Mana cost: 80Kuldaun: 14/13/12/11
ABILITY: Direction on units
APPLY FOR HEROES
DELAY FOR ENEMIES: 1/2/3/4
DELAY FOR ALLIES: 2/4/6/8
A number of mystical abilities Admiral can be used for the battle, and for entertainment.
Causes a ghost ship that breaks through the battle, stunning enemy units and damaging them. All allies are under a rain of rum Kunkka, getting extra movement speed and a delayed reaction to any damage.
Mana cost: 150/200 / 250Kuldaun: 60/50/40
ABILITY: direction to the point
DELAY IMPACT: 3
ACCELERATING FROM ROMA: 10% / 10% / 10%
Lasting effect: 10
Stun duration: 1.4 / 1.4 / 1.4
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