Dark Souls was an island of hardcore in a world where all have been predictable and boring. The sequel, which is set in the same universe with the original story line does not continue: it all starts again in a few other decorations. But in terms of gameplay, these games are very close.
As in the first part, the main thing in Dark Souls 2 – battle with a variety of enemies, from “ordinary” zombies to the powerful giants and dragons. Nuance that distinguishes this series from other action-role-playing games is that the stakes are much higher: any error in Dark Souls could cost lives. Dying, you, of course, be resurrected, but will lose some health points, and most importantly – all souls, the only currency in the world of the game, which you can fix and weapons, and to pump the hero. After that, you will have only one chance to get accumulated – get alive to the place of death and dropped by to pick up the treasure. An important caveat: with you raised all the enemies, and if you die on the road again, with the lost souls have to say goodbye completely.
The simplest enemies are not particularly dangerous – unless, of course, do not gather a group
As a result, the game turns into an endless cycle of death and rebirth, triumphs and failures. In English, there is a term that accurately describes the feelings of Dark Souls – «emotional rollercoaster», that is, “an emotional roller coaster.” Only that you feel master of the world, and now again wallow in the mud, penniless.
Among the people who are not familiar with the series, there is a perception that Dark Souls is overly complex. In fact it is not, and this is one of the secrets to its success. The complexity of perfectly balanced: the player feels strong resistance, but it is not powerless in the face of danger. In the sequel, this balance is even more noticeable. And these two components – a constant voltage, coupled with the feeling that you need only a little more to try to be a little more attentive, and everything will turn out – playing Dark Souls 2 very important role.
Bestiary Dark Souls 2 is gradually becoming more and more strange, even a little creepy. In place of the zombies come giants with bandaged faces, mangy hounds of hell and serious bipedal turtle
The whole world wants to destroy your character. This task is subject to all of the design of enemies that are becoming more terrible and strong, to design levels – with numerous traps, ambushes and other “pleasant” surprises. Losing all that has accumulated over the last couple of hours, just misses with a single blow – ordinary event that you have to go through many times. At some point, it may seem that over you bullied, so sudden and violent death is here.
But this game can not be blamed in any of your grief. Defeat in Dark Souls 2 – always a result of your personal carelessness and fussiness. Each enemy requires a different approach to deal with every monster you need to come up with a new tactic, and the only way to develop a plan for the fight – fight with the enemy and see what he can do. The lion’s share of Dark Souls 2 – a reconnaissance in force, and not all attacks successfully run for you. Even monsters, which you have already mastered, are often capable of unpleasant surprises. Even relatively weak enemies hit very painful.
The authors have come up with an interesting mechanism that makes infinitely “farm” has already developed regions. After a number of visits to the monsters begin to disappear from the map, and the more you see yourself in some area, the less it remains shower
But when I finally catch the rhythm of the enemy, you know, that melee in Dark Souls 2 – almost the best in the industry. Such intense, interesting and beautiful fights with machetes you will not see, perhaps more than anywhere else. Importance every move, almost any attack could potentially provide as you win, and doomed to immediate death and confiscation of property. Knowing this, in the battle constantly feel a mixture of fear and excitement, a real adrenaline blast that want to experience again and again.
Dark Souls 2 – a very beautiful game, but the beauty of this painful and gloomy. Here all the time sunset and sea waves crashing on the high banks, heavy and impenetrable. The inhabitants of these places simultaneously repel and fascinate. Generally, Dark Souls 2, as the first part, perfectly conveys the atmosphere of former greatness, overthrown, for some reason, to hell.
For those who are tired of melee weapons in Dark Souls have 2 bows, crossbows and magic
Level design (although in an open world Dark Souls is difficult to talk about levels) is great not only in the visual sense. Each zone poses riddles to which can not be reached during the first pass. Only returning to the already seemingly familiar places with some newly mined key before you open the locked door and find that they are waiting for is not just a treasure room, and whole new areas of the game world, often – with their own bosses.
To enjoy Dark Souls 2 fully, you must be prepared for the fact that for the first time will have to endure a lot of resentment. But for the sake of feeling one experiences, beautiful victories in battle, and can endure something worse. If you need a real adventure, no brakes and seat belts, you can not continue to look for: Dark Souls 2 – this is exactly what you want.
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